# Unity 5.0.0f4 can't build

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#### Details

• Type: Improvement
• Status: Closed
• Priority: Blocker
• Resolution: Fixed
• Component/s:
• Labels:
• Similar Issues:

#### Description

While uncertainty is an issue official or plug-ins.

Use 5.0.0f4 build will stop.
But 4.6.1 normal.

Parameters
-quit -batchmode -buildWindows64Player "\$WORKSPACE\output\bin\FishHunter.exe" -projectPath "\$WORKSPACE"

#### Attachments

1. consoleText_EMptyUnity5.txt
38 kB
2. consoleText.txt
260 kB
3. QQ截图20150304162439.png
142 kB

#### Activity

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lacostej added a comment -

Not sure if that works in the version of mono bundled in Unity

Show
lacostej added a comment - Not sure if that works in the version of mono bundled in Unity
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Kilian Van den Eynde added a comment - - edited

Any luck or fixes for this have the exact same issue it hangs on this error message:

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523.
Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms)

• Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms)
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll

to the player options in the editor and it stopped giving me the debugger agent error but now it just hangs.

But it spits out the .exe and data folder and all works but my third buildstep cannot run because it doesn't exit properly.

Show
Kilian Van den Eynde added a comment - - edited Any luck or fixes for this have the exact same issue it hangs on this error message: Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523. Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms) Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms) Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll I added the MONO_SDB_ENV_OPTIONS=address=127.0.0.1:40904 to the player options in the editor and it stopped giving me the debugger agent error but now it just hangs. But it spits out the .exe and data folder and all works but my third buildstep cannot run because it doesn't exit properly.
Hide
lacostej added a comment -

Kilian,

are there any dangling unity processes ?

Have you tried running unity through a standard CMD ?

Feel free to contact me on skype as explained earlier.

Show
lacostej added a comment - Kilian, are there any dangling unity processes ? Have you tried running unity through a standard CMD ? Feel free to contact me on skype as explained earlier.
Hide
lacostej added a comment -

After investigating, it sounds like a dupe of JENKINS-24265

Show
lacostej added a comment - After investigating, it sounds like a dupe of JENKINS-24265
Hide
lacostej added a comment -

I've made it so that the hang doesn't happen anymore when the editor.log isn't found. Closing this one until we hear more about where the editor.log should be found. It sounds like a Unity bug. Not really sure how to find out where the log is actually.

Show
lacostej added a comment - I've made it so that the hang doesn't happen anymore when the editor.log isn't found. Closing this one until we hear more about where the editor.log should be found. It sounds like a Unity bug. Not really sure how to find out where the log is actually.

#### People

Assignee:
lacostej
Reporter:
jiowchern chen