<?xml version='1.0' encoding='UTF-8'?>
<project>
  <actions/>
  <description>Test envinject fails</description>
  <keepDependencies>false</keepDependencies>
  <properties>
    <hudson.plugins.redmine.RedmineProjectProperty>
      <projectName></projectName>
      <redmineVersion>false</redmineVersion>
    </hudson.plugins.redmine.RedmineProjectProperty>
  </properties>
  <scm class="hudson.scm.NullSCM"/>
  <assignedNode>master</assignedNode>
  <canRoam>false</canRoam>
  <disabled>false</disabled>
  <blockBuildWhenDownstreamBuilding>false</blockBuildWhenDownstreamBuilding>
  <blockBuildWhenUpstreamBuilding>false</blockBuildWhenUpstreamBuilding>
  <triggers class="vector"/>
  <concurrentBuild>false</concurrentBuild>
  <builders>
    <org.jenkinsci.plugins.envinject.EnvInjectBuilder>
      <info>
        <propertiesContent>SCONSFLAGS=${compileOutput}</propertiesContent>
        <populateTriggerCause>false</populateTriggerCause>
      </info>
    </org.jenkinsci.plugins.envinject.EnvInjectBuilder>
    <hudson.tasks.Shell>
      <command>env
</command>
    </hudson.tasks.Shell>
  </builders>
  <publishers/>
  <buildWrappers>
    <org.jenkinsci.plugins.envinject.EnvInjectBuildWrapper>
      <info>
        <propertiesContent>baseoutDir=${WORKSPACE}/dbg_trc&#xd;
compileOutput=--baseoutdir=&quot;${baseoutDir}&quot;&#xd;
CONSFLAGS=${compileOutput}&#xd;
ONSFLAGS=${compileOutput}&#xd;
NSFLAGS=${compileOutput}&#xd;
SFLAGS=${compileOutput}&#xd;
FLAGS=${compileOutput}&#xd;
LAGS=${compileOutput}&#xd;
AGS=${compileOutput}&#xd;
GS=${compileOutput}&#xd;
SCONSFLAGS=${compileOutput}&#xd;
SCONSFLAG=${compileOutput}&#xd;
SCONSFLA=${compileOutput}&#xd;
SCONSFL=${compileOutput}&#xd;
SCONSF=${compileOutput}&#xd;
SCONS=${compileOutput}&#xd;
SCON=${compileOutput}&#xd;
SCO=${compileOutput}&#xd;
SC=${compileOutput}&#xd;
S=${compileOutput}&#xd;
flags=${compileOutput}</propertiesContent>
        <populateTriggerCause>false</populateTriggerCause>
        <loadFilesFromMaster>false</loadFilesFromMaster>
      </info>
    </org.jenkinsci.plugins.envinject.EnvInjectBuildWrapper>
  </buildWrappers>
</project>