Piping unity Editor.log from C:\Users\blackpants\AppData\Local\Unity\Editor\Editor.log [integrate_unity] $ "C:\Program Files (x86)\Unity\Editor\Unity.exe" -quit -batchMode -projectPath c:\build\workspace\integrate_unity/unity -buildOSXPlayer c:\build\workspace\integrate_unity/output/integrateosx.app LICENSE SYSTEM [201523 5:3:22] Next license update check is after 2014-10-15T13:51:22 Built from 'release/4.5/release' branch; Version is '4.5.4f1 (e036f44c54c9) revision 162119'; Using compiler version '160040219' BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, shouldGiveDebuggerChanceToAttach: 0 Initialize mono Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y LICENSE SYSTEM [201523 5:3:22] Opening https://license.unity3d.com/update/poll?cmd=2&tx_id=1ca35c95c42d9d241ba891d468e7b772 LICENSE SYSTEM [201523 5:3:22] Posting deblackpantsWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz3292447913WINDOWS-BUILD1Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (7913 MB)4.5.4f1 nM0xiiR/zl1Ylp+cXPHYPEzmqno= IXuLhQ98iw0XznfTyJh56kKckb6+LcMpKCKAzO5VKpW9FNEC5Cc1wsq2gUgmRfvt ExnXYJxf28wuatuXbVfUuwfOej/x0434bP7xRt+ctf2pxkyCwj/jKBizw0wZlWDC gC4AZm20IWm0zQQMsKeP68cR8IV0LX6YEyIuAcQn4iS7gsdh5mUOHmY9frSm+Z/s LJ5OjiU7sqgzx//TmWGE/C4xbFHnmgc73Ec2vUzb+n1LZTTvuMN7U3UAu0h+kV5G mw6NV7WNOLL4umCtRkM8VLxjjYd4F/eqXM2c8fm0QcANmBWxhreof2VCgc0HF6I3 oWykmMYiKWgvb2w+zGpmeQ== BATCHMODE ARGUMENTS: C:\Program Files (x86)\Unity\Editor\Unity.exe -quit -batchMode -projectPath c:\build\workspace\integrate_unity/unity -buildOSXPlayer c:\build\workspace\integrate_unity/output/integrateosx.app Successfully changed project path to: c:\build\workspace\integrate_unity/unity C:/build/workspace/integrate_unity/unity Rebuilding Library because the asset database could not be found! (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Src/AssetPipeline/AssetInterface.cpp Line: 1816) Loading GUID <-> Path mappings ... 0.000339 seconds. Loading Asset Database ... 0.000008 seconds AssetDatabase consistency checks ... 0.000457 seconds Initialize engine version: 4.5.4f1 (e036f44c54c9) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 9.0c [igdumd32.dll 9.17.10.3347] Renderer: Intel(R) HD Graphics 3000 Vendor: Intel VRAM: 1008 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.4\Unity.PackageManager.dll (this message is harmless) Initializing Unity.PackageManager (PackageManager) v4.5.4 for Unity v4.5.4 Registering custom dll's ... Non platform assembly: data-15140020 (this message is harmless) Non platform assembly: data-15140020 (this message is harmless) Non platform assembly: data-15140020 (this message is harmless) Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/UnityEditor.WP8.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.Metro.Extensions.dll Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll Registered in 0.188909 seconds. Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.4\Unity.PackageManager.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.4\Unity.PackageManager.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 1.134 seconds System memory in use before: 4.5 MB. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 3.0 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287. Total: 3.569373 ms (FindLiveObjects: 0.019593 ms CreateObjectMapping: 0.004043 ms MarkObjects: 0.468680 ms DeleteObjects: 0.003421 ms) Validating Project structure ... 0.077335 seconds. Shader import version has changed; will reimport all shaders... Upgrading shader files ...2.707720 seconds. Refresh: detecting if any assets need to be imported or removed ... Non platform assembly: data-0D370020 (this message is harmless) Non platform assembly: data-0D370020 (this message is harmless) Non platform assembly: data-0D370020 (this message is harmless) Hashing assets ... Failure on remote java.io.IOException: Pipe broken at java.io.PipedInputStream.read(PipedInputStream.java:322) at java.io.PipedInputStream.read(PipedInputStream.java:378) at java.io.InputStream.read(InputStream.java:101) at org.jenkinsci.plugins.unity3d.io.StreamCopyThread.run(StreamCopyThread.java:64)