Support automatically setting a -logFile argument relative to the project path to handle concurrent builds

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    • Type: Bug
    • Resolution: Fixed
    • Priority: Major
    • Component/s: unity3d-plugin
    • None

      If you run multiple concurrent builds they might all write on the standard location editor.log, leading to strange console outputs.

      One can avoid this by specifying a -logFile argument manually.

      We could let the plugin do it for us, maybe inside the workspace.

      http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html

            Assignee:
            lacostej
            Reporter:
            lacostej
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