unity3d plugin not catching compilation errors

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    • Type: Bug
    • Resolution: Cannot Reproduce
    • Priority: Blocker
    • Component/s: unity3d-plugin
    • None
    • Environment:
      osx

      In version 0.6 of the unity3d plugin there's an issue where Unity compilation errors don't seem to be caught in certain situations. In a recent build we had the following error text but the build was marked as a success:

      Compilation failed: 1 error(s), 0 warnings
      ----CompilerOutput:-stderr---------
      ...removed...
      ----EndCompilerOutput--------------

      • Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
        ...removed...

      Error building Player because scripts had compiler errors

            Assignee:
            lacostej
            Reporter:
            Aaron Kunkle
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              Created:
              Updated:
              Resolved: