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Improvement
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Resolution: Unresolved
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Minor
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None
Since the choice of Unity Installation is made from a combo box, the only way of using a parameter to choose the Unity installation is hacky (using Conditional Build Step, for instance).
Example use cases :
- A new Unity version is released, I would like to run builds with different versions to test them automatically
- Different build target may need different versions
You're right Charles. This is a limitation. I would prefer to have an approach like xcode with the DEVELOPER_DIR environment variable (or UNITY3D_VERSION in this case). Something to think about.