Build Status marked as Pass when Build Player is Canceled

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    • Type: Bug
    • Resolution: Unresolved
    • Priority: Critical
    • Component/s: unity3d-plugin
    • Environment:
      jenkins version 2.8
      Unity Plugin Version 1.3
      OS running jenkins = Windows

      Recently I have noticed that the Android build player will cancel, but the build status will not be marked as FAILED or Unstable. I also have conditional steps that run after and actually still kicks off when the APK is not generated.

      I manage a jenkins for multiple teams and BOTH teams have experienced failed builds, with SUCCESS statuses.

      In the log, you clearly can see,

          • Cancelled 'Build.Player.AndroidPlayer' in 2 seconds (2461 ms) ***

      Yet, the build passes.

            Assignee:
            lacostej
            Reporter:
            John Rodenburg
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            Watchers:
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              Created:
              Updated: