Any luck or fixes for this have the exact same issue it hangs on this error message:
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523.
Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms)
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- Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms)
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
I added the
MONO_SDB_ENV_OPTIONS=address=127.0.0.1:40904
to the player options in the editor and it stopped giving me the debugger agent error but now it just hangs.
But it spits out the .exe and data folder and all works but my third buildstep cannot run because it doesn't exit properly.
Not sure if that works in the version of mono bundled in Unity